This week, two and a half years after it was released, I finally completed the final entry in the Final Fantasy XIII saga. Lightning Returned into my heart and gave me more than a satisfying conclusion to the giant cliffhanger we were left on in XIII-2. Outside of the ending, though, I can’t really say… Read More Lightning Returns: A Gorgeous Magical Girl Versace Shawl Draped Over a Macy’s Pantsuit
Like a Squadsighted Sniper on high ground blasting enemies on the other side of the map, XCOM: Enemy Unknown Plus hit the Vita on March 21st surprising everyone with its existence. I’ve always listed strategy RPGs as a favorite genre of mine but before Fire Emblem Awakening on the 3DS the only ones I’ve ever… Read More XCOM: Enemy Unknown Plus (PSV) Overview
Drew Droege once saved my life. Many moons ago, before I became the stable and established man I am now, I was working a temp job at an office that was being shut down by its parent company. I was there for 4 months or so and I spent 7 of my 8 hours a… Read More Drew Droege is a Mythical Beast of Comedy in ‘Bright Colors and Bold Patterns’
Last week on April the 24th, I embarked on a journey to celebrate the music of Final Fantasy. I traveled from my hometown, battling giant bugs and goblins, boarded a Mystery Train where I gained more party members, my bros Matt and Rachel. Together we took on the slightly cliché but always necessary JRPG Ghost… Read More 1000 Words (or more) on ‘Distant Worlds’
The Zelda Univserse is a pretty convoluted one, with canonical time travel, reincarnations and parallel dimensions all existing and connecting each of the games into one story. Even so, a direct sequel revisiting the same kingdom from an older game isn’t thing that happens frequently. The Phantom Hour Glass and Spirit Tracks were all sequels… Read More A Link Between Worlds Rekindles My Non-Hate of Handheld Zelda Games
When not collecting Pokémon badges and StreetPasses I spent much of my time at GaymerX2 at the panels. The first panel I attended was the talk by sponsor and AAA video game developer GearBox. Present at the talk were head writer for Borderlands 2, Anthony Burch (who is waaay shorter in the person than… Read More Gayme Over
Earlier this month I boarded a plane and headed to an event I never would imagine I would even take place. On the opposite side of the continent, in a grand hotel in San Francisco the second, and final, video game convention operated by, targeted to, and designed as a safe space for: gay, lesbian,… Read More GaymerX2: Let the Gaymes Begin!
My final and maybe biggest problem with the game is another call back to the older titles: the player character is a white man looking for something and/or trying to escape a terrible past. This issue wouldn’t be really new when so many other games chose a straight, white man, between the age of 26… Read More Bioshock Infinite: There’s Always a Man, Always a Lighthouse, Always a City.
This past Wednesday, the 27th, the Museum of Modern Art opened a new addition to its gallaries named Talk To Me, in which the various ways humans communicate with the devices we use in our everyday life are broken down and reassembled. The men and women over at Kill Screen Magazine (a gaming mag that I’ve… Read More ‘Talk to Me’ Exhibit at the MoMA left me without much to say
Hey folks, thanks for joining me in my first post here at the Infinite Fetch Quest game blog. I know that I haven’t had a proper introduction post but that can come later. I just wanted to get this post out there before every reaction to the announcements, reveals and show stoppers at E3 were… Read More Late E3 reactions – The Big 3, as it were