Tag Archive: Nintendo

Hold on to your butts, fellow Poke’ Maniacs, we just got a ton of Pokemon info this morning.

First off, here’s the trailer Nintendo released this morning. Check it out and come back when you’ve finished drooling.

What we learned directly from the trailer are the typing and names of the New Three starters and we see the Legendaries for both Sun and Moon versions.

Join me in welcoming Litten (The Lit Kitten), Rowlet (the Round Owl) and…Popplio.

We also met the two Legendaries of each game but we don’t know their names yet. But their names aren’t important because I will be getting Moon and naming that gorgeous flying creature “MOOOON BAAT.”



Other Things We Know About #PokemonSunMoon

  • The Alola Region, where the game is located, is designed after the islands of Hawaii
  • The games’ Professor is named Kukui after the Candlenut Tree, the symbol of HawaiiPokoeon kukui
  • Characters in the game world will be illustrated with proper proportions in all instances for the first time. Not just during the the seconds before a battle starts. I am pretty excited for this.
  • Character customization is back from XY. Hopefully the ability to buy and combine unique outfits and get super cute haircuts will also be back. So far all we’ve seen is this image of varied skin tones, which are very much appreciated.

    pokemon sun custom

    Image captured from the Chinese trailer


Sun and Moon release on November 18th and preorders are of course up on Amazon.


On 11/12 Nintendo broadcast their first Nintendo Direct presentation in five months. While many things have happened in between that time, the passing of Satrou Iwata and appointing of a new president, and games have been announced and delayed and teased, we haven’t had this form of direct contact since E3. It was a very welcome return and I fee like at least 5 mics were dropped over the course of the event.

You can watch the whole thing above (some intern was even kind enough to bookmark it with each reveal) but let me save you some time and tell you all the stuff important to me, and therefore important to you, as you’re all figments of my Moon Crystal’s imagination.


Final Fantasy Explorers 1/26/16

We knew this was coming to the Americas since GamesCon but I am excited for it once again. Right now the only game I play online with my 3DS is FF:Theatrhythm. I can’t deal with Monster Hunter’s controls or Freedom Planet’s..everything.  But this looks really easy to play and customize. I definitely plan on attending any launch event Nintendo will be cooking up for their store in NYC.

Pokemon super

Pokemon SUPER Mystery Dungeon out 11/20/15

I tried to get into the Mystery Dungeon series. An action-ish RPG with filled only with Pocket Monsters? I should be all up on that! But the writing and pacing was just so childish and sluggish that I couldn’t get into it. It felt like reading a novel written by a child. But once again the visuals and promise of playing as each of the 720 pokemon  are nearly tempting enough to get me back.

Linkle Finally Exists! Still not Groose

Beginning as concept art of Link’s little sister, Linkle (female Link) became the internet’s most requested bit of fanfiction for a long time. Lots of people hoping for a female protag in a Zelda game thought she’d be a perfect addition if we couldn’t get the titular queen of Hyrule herself. Well she’s finally here as a playable hero in the 3DS port of Hyrule Warriors Legends. The port also includes the ability to switch between heroes on the fly,mid battle, and let’s you upload your progress from the 3DS game to the WiiU counterpart.

Mario Tennis ULTRA Smash out 11/20/15

I don’t like many of the Mario spinoff things. Mario Party is more infuriating than Monopoly, Smash Bros is just not for me at all but tennis? I can deal with Mario Tennis. The newest iteration of the game is full of power-ups, online play, jumping attacks and supers.

Star Fox ZERO mid-2016

Platinum games has been very busy lately. After their digital-only Legend of Korra game they gave us Slayonetta 2, Transformers Devastation and they’re currently working on a new Nier title with Squeenix and this new Star Fox game. It has the classic on-rails segments and updates them with on-land tank fighting, 3D aerial dog fights and allows your ship to turn into a chicken-like thing to roam around and explore dungeons. Graphics are not stunning but this looks like a blast.


Mario & Luigi: Paper Jam

Mario & Luigi: Paper Jam on 12/10/15

The Mario & Luigi RPGs have eluded me ever since I tried the first on the Gameboy Advance and got stuck doing the jump rope mini-game about 2 hours in. This game has the Mario bros team up with the 2D version of Mario to defeat Paper Bowser and probably some other bad guy we don’t know yet.  Paper Mario has access to a ton of reality bending powers, like, making copies of himself, folding himself into a paper airplane so the Bros can glide on him to safety and more.

Dragon Quests VII & VIII Western Port confirmed for 2016

I was sincerely hoping to see these games in 2015, if only to cut leave myself breathing room to play all of Fire Emblem Fates, Bravely Second, Hyrule Warriors Legends and SMTxFE. Alas, it looks like I’ll have to die trying to play them all at once.

Dragon Quest VII and VIII were ported to the 3DS in Japan earlier this year, both with a ton of updates. Job Skill got their point requirements got slashed by half in most cases, new party members have been added to both versions as well as new Super Dungeons and Super Bosses and most importantly, new DRESSPHERES.  I missed DQVIII on the PS2 and very much look forward to this.

Fire Emblem: Fates on 2/19/16

Fire Embleim SPECIAL

This one was a bit tricky to understand, even for me who’s been keeping up with the game since it was announced  over a year ago. Fire Emblem Fates are the latest game in the series since Awakening broke all the records back around the launch of the 3DS. You play as a powerful prince or princess, destined to bring prosperity and military might to one of two countries.

There are two main campaigns that will be released at launch; Birthright and Conquest. The family you join, and so the characters you have access to, story and mission objectives, are different and specific to each version.  Then there’s a third game called Revelations that takes revolves around exposing truths hidden in both campaigns. When you buy one version at $40 you get a discount on the others and they’ll be $20 each. So if you buy the Special Edition you aren’t saving any money but all three games will be on the same cartridge. Not yet sure how I’m going to deal with this one.

And a few honorable mentions:
-No no Footage but Bravely Second: End Layler is confrimed for a Spring 2016 release
-Some Nobody named Cloud will be the next DLC character in Smash Bros on WiiU and 3DS
-The long rumored Twilight Princess HD port was confirmed for March 4th 2016
-Amiibo still suck and are rare but no plans to fix production strategy have been made

I didn’t grow up in a Nintendo household. My brothers and I shared a Sega Genesis and then a PlayStation 1 and 2. So I don’t have the nostalgia that makes so many people go crazy over just seeing these names and characters. But by KOS-MOS that direct was fun and I am more excited for these things to come into my handheld than any other things next year.

The Zelda Univserse is a pretty convoluted one, with canonical time travel, reincarnations and parallel dimensions all existing and connecting each of the games into one story. Even so, a direct sequel revisiting the same kingdom from an older game isn’t thing that happens frequently. The Phantom Hour Glass and Spirit Tracks were all sequels to, and took place in the same instance of Hyrule as Wind Waker. Similarly to that trio of games, A Link Between Worlds brings us to the familiar world of A Link to the Past, and has us confront a new danger in a new time.  The characters are chibi and have puffy cheeks, the map is overhead and the woods are to the north of the castle and town like the first game. But pretty much everything else in the game is different and I think I that’s why this is the first Zelda game I’ve enjoyed playing since Minish Cap.


If I were friends with The Legend of Zelda on Facebook we wouldn’t even be in a “Complicated” relationship. I would probably unsubscribe from seeing all its post and block it from seeing most of my pictures. I just haven’t really liked most of the games in the series. The gibberish squawking that characters make when you speak to them  in “voiced” games drives me nuts; the writing takes itself far too seriously during most important story segments and I often lose interest in the long dungeons and puzzles.  I don’t have the nostalgic love for the Hero in the Green Tunic that could keep me interested in the lackluster gameplay and repetitive dungeons. When I tried to play A Link to the Past as a youth I gave up pretty quickly.

Luckily for me ALBW changed up the formula in a way that really brought out the fun for me. The game ditches the traditional “did you find this item in this dungeon? Well you’re going to need it to complete this dungeon” model of exploration for  a more open ended “Rent (or buy) whatever weapon you want whenever you can afford it and go where you please” system. Of course there are hints telling you what item you’ll need to take on which dungeon, but it feels really nice to blast enemies in the earlier part of the game with ice rods and giant bombs. There is a ton more Rupee to be found in this game as well so grinding through one dungeon can typically get you enough to buy one weapon out right, which lets you keep it even after death. The dungeons are, for the most part, very short and I was able  to complete 2-3 per sitting. A major positive this version of Zelda had over the others were the inclusion of the Hint Ghosts. Essentially, by paying Play Coins, players can get hints from nerdy looking ghosts that populate the dungeons and overworld. The hints range from useless tidbits like “There’s an entrance around here” to very specific clues like “Use the arrow when it’s eyes are glowing.” It really helps in those moments where you could spend ANOTHER 14 minutes trying to figure out a puzzle by retracing your steps and using all your items and hitting your sword against all the walls, or just talk to a ghost and move on.

Along with those changes to the series’  systems, the addition that sets this game apart from the others is the use the Merge mechanic. A bit less than halfway through the  game an Evil Clown (no, not that one) tries to destroy Link by trapping him in  a 2D painting. Thanks to the power PLOT Link not only survives the magic assault but gains the ability to walk along all walls as a 2D painting for a limited time. Most of the game’s puzzles revolve around, finding a point to become a painting to get to another location. This is not just reduced to something as obvious as using a wall to cross a path when the floor has been destroyed. There are plenty of smart puzzles involving moving platforms and perfectly timed wall merges.



I think the painting art is secretly my favorite thing about the game



Other Zelda titles I’ve liked were Link’s  Awakening, Oracle of Seasons and Minish Cap. I played Phantom Hour Glass up to defeating the last dungeon and going back to the MAIN one but soon became completely disinterested in the game that just wouldn’t end and wouldn’t stop with the filler material (I’d even gotten used to the silly stylus-only movements). I completed  A Link Between Worlds in about 3 weeks of casual play. With the exception of the Desert Fortress/Dungeon I always felt a sense of progression, of accomplishment. Whereas is the past with Zelda games I begin feeling like I’m climbing up a steep hill very quickly. The open-ended structure and constant positive feed back of being able to complete dungeons and dispatch of enemies how I see fit was such a rush.


A Link to the Past is a pretty good answer when guessing the favorite childhood game game of a 26 – 34 year old video game enthusiast (Battletoads x Double Dragon 4 Life) but this sequel is my favorite game, so far, set in that version of Hyrule.


Keep on Truckin, Lil Hero

Keep on Truckin, Lil Hero

Hey folks, thanks for joining me in my first post here at the Infinite Fetch Quest game blog. I know that I haven’t had a proper introduction post but that can come later. I just wanted to get this post out there before every reaction to the announcements, reveals and show stoppers at E3 were made completely irrelevant, by say, waiting so long that the announced titles and systems come out. Well I’ll just dive into this. To preface this, I wasn’t actually at E32011. I watched the live streams made available by Gametrailers.com, refreshed my twitter feed and Joystiq pages over and over again to get my information (at one point I switched over to G4’s stream to hear Adam Sessler’s soothing voice when Sony’s press conference was delayed).

Microsoft’s press conference: Pretty Lackluster. I went in to this confernce expecting to see alot of motion play games and tie ins from both Sony and Microsoft. The Move and Kinect sold millions when they came out last year and then kinda just sat there. They need to make customers not regret buying those extra bits of plastic for about $150. And boy did Microsoft try to do that. They might has well have had the entire show operated on a Kinect, but I guess that would have meant relying on the Kinect’s iffy sensor entirely and not focusing on showing happy children pretending to fly through a Disney theme park.

After showing off about 9 minutes of ‘core games’ that had Kinect functionality shoe-horned into them, including Mass Effect 3, Microsoft tried to show that other companies would be bringing their A game to the accessory and had Lionshead Studios show off something they’d kept under wraps, a first person, Kinect-only game, Fable – The Journey. The game looked pretty bad. The Kinect Tech Master sat on his Kinect Couch pretending to whip horses to make them pull his carriage faster and then moved his hands in a series of weird fashions to shoo fire balls and lightning rings. The game seemed to be on rails, a huge problem with many of the motion controlled games/segments in regular games, but  Peter Molyneux, head of the studio, has sinced promised us that it wouldn’t be.

That was followed by a Star Wars Kinect game that basically had players reliving their elemtary school days, where they ran around the school yard pretending to be Jedis and Power Rangers and other uniformed heroes, by having them pretend to swing a lightsaber and force push objects from the screen. This foolish looking game was also on rails, and moved from point to point as the exhibitor waved his hands and fell robot after robot.

The show wrapped up with a series of family friendly Kinect games and new Kinect 1st party software that allowed the user to scan random objects into the Xbox, including themselves! The demoed software was Kinect Fun Labs and allowed gamers to get upclose to their Xbox to get more accurate Avatars by scanning themselves into the program. We then saw a huge pillow-thing get scanned, back and front, and Fun Labs turned it into a  digital beast that hopped around. No information was given as to whether these random objects could be interacted with in any way outside of Fun Labs.  Oh, and the star of the show were the actors they got to pretend that 1) they were having fun and 2)that the Kinect had no issues reading their movements. In particular the two Bros playing Kinect Sports were hilarious as they yelled out instructions to their pretend team.

Microsoft was very obviously targeting the family unit with their show and it left many, single, 17-26 year old male gamers feel ignored.

Next was Sony: Surprising, in a good way

At first Sony also played the motion control card pretty heavy handedly. They had Ken Levine, who heads Irrational Games, come out and basically just apologize for badmouthing motion controls a year or two ago, and then announce Bioshock Infinity would have Move support, without showing in any form. Next Kobe Bryant and some random PR and tech guys came out and showed off NBA 2kX (I don’t know what number they’re on and don’t care to look it up) with the Move wand. It was a pretty uncomfortable situation all around as the interface was just weird and Kobe wasn’t afraid to say “Hey, I didn’t want it to do that! WTF?”

Thankfully that was only about half of the show and the main event took stage before too long: the NGP, whose name had leaked earlier in the week, as being crowned the Play Station Vita (life!). We got another look at the machine and saw that the Uncharted game that was demoed on it before was an original game for the PSV and made use of  the touch screen to allow tap-screen fighting and platforming. But honestly…why would I want to touch the screen to punch a guy when the square button is right there? Kinda like most of the DS’s library the touch screen was just a redundancy and added nothing interesting or even really fun.

But then we got to the price. Speculators had been pricing this device at somewhere between $300 and $500 on average. I myself agreed because I thought SONY would be pushing the PSV as a gaming tablet, with its touchy bells and 3G whistles. But to gasps of surprise and cheers from the crowd the PSV was priced at $250 for the basic version and $300 for the smokey bacon ranch version (wifi-only and 3G enabled). This came as a blow. Sony was now obviously targeting the slow-to-sell 3DS. But the cheers turned to groans and outright boos when they announced that AT&T would be the exclusive provider of 3G for the more expensive model. Maybe the execs in Japan didn’t know, but the US has a nasty history with AT&T, their service and binding contracts.  They didn’t really show any hardware that enticed me, but the prospects of PS3 quality games and ports to the PSV, and a unexpectedly low price have me curious.

The following day was all about The Big N. My reaction: Confused and then annoyed and a bit bored.

The show opened up with Miyamoto (brain-father of Mario and Link), an orchestra and and  a translator get on stage and treat us to a  nostalgia-filled journey via some classic Legend of Zelda tunes.  Honestly, this part seemed to go on a bit too long, and the translator’s mic was at the same level as Miyamoto’s so you couldn’t understand either of them, regardless of what language you understood. Next Regie fils aime and some other Nintendo celebs showed off some 3DS games that had already been announced and everyone knew was coming, Kid Icarus, Mario 3DS and some others that left no impression on me.

Finally the star of E3 came down in a slightly cheesy pre-shot commercial. Nintendo showed off the controller for their new device, confirming the long rumored 6″ touch screen embedded in it, and the rest of the more traditional button scheme, 4 face button and 4 shoulder buttons. They announced and showed off the controller’s ability to stream games from the console (the console that they barely allowed to be on screen)  into the screen on the controller. We saw a tech demo of “current gen-looking” Zelda game and connectability to Wii software and hardware, including some WiiFit balance board fun. At the end of the commercial, a montage of 3rd party games that basically said “Hey look, we can do all this stuff too!” Among the clips was Batman Arkham City, Dark Siders 2, Assassin’s Creed and Metro Last Light, making sure to get in clips of bloody combat.   Finally the name of this device was given voice and we learned the successor to the Wii was dubbed the Wii-U. Terrible name aside, what exactly the device was, wasn’t exactly clear. In the end I wasn’t sure what I felt about the system. The dual screens seemed like a big deal, and Nintendo sure had the 3rd party developers saying so, but I wasn’t sold just yet. I have a lot of time to be convinced as the system won’t be released until some time next 2012.

Summary of my feelings:

Microsoft was pretty boring. I understand the need to show how the Kinect fits into the family, but it doesn’t appeal to me. *Oh I forgot that they did demo gameplay of Gears of War 3, played by Cliffy B and Ice-T. These two, plus the Kinect Sports Bros were the highlights of the show.

Nintendo just confused me. The console wasn’t really a feature of the show, it was just in the background. The 3rd party support was kind of a given, seeing the 3DS launch line-up and games to come. The controller looked interesting, but the ability to put the HUD on the controller seems pretty unimportant. Perhaps they’ll show some use of it that will matter to me soon, but  the morning after the Nintendo event I had a sudden realization that the WiiU was kind of a giant DS, with the controller acting as the bottom screen. This turned me off even further.

Sony’s show won me over eventually. A few misteps put me off before the PSV was revealed, the Move nonsense and the when 2KGames tried to sell the PS3 as the best system for Bioshock Infinite because it would come with Bioshock 1 on the same Bluray. That is not a selling point because OF COURSE only the PS3 can do that because only the Bluray has gigs and gigs on unused space on the disc. Developers literally can’t afford to make huge sprawling galaxies and real world physics for billions of blades of grass. But the PSV came on stage just in time and had the right moves to make me want it. Of course, the PSP and orginal DS were released with similar expectations, one with amazing graphics and one with a fun gimmick, and we know how that turned out.